AUGUST OPPENHEIMER



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August (Augie) Oppenheimer is an American interaction and visual designer located in Boston, MA. 

With an educational background in both industrial design and graphic design, Augie designs interaction in order to help solve complex problems in thoughtful and elegant ways.


WorkSPARK! Lab - Identity & Art Direction
Revision History - Product & Editorial
Field Notes - Editorial & UX
Tomorrowmart - Product & Identity

Inventatti - Identity
Signable - UX & Accessible Design Playground - Everything Else



CV



Education
Boston UniversityBA Graphic Design
2026

Accademia Di Belle Arti Venezia2024

School of the Art Institute of ChicagoIndustrial Design, Credits Towards BA
2023


Experience Hariri InstituteDesign Researcher
Boston, MA
Since 2026

Spark!UX Practicum Project Manager/
Innovation Fellowship 
Boston, MA
Since 2025

Spin350 CreativeDesign and Art DIrection Intern
Boston, MA
2025

BU Center for Innovation and Systems Engineering Design Lead
Boston, MA
2025

Smithsonian Astrophysical ObservatoryFreelance 
Cambridge, MA
2024

Daily Free PressLayout Editor
Boston, MA
2024

Formaggio KitchenCheesemonger
Cambridge, MA
Seasonal

SAIC Design Studio Co-Founder
Chicago, IL
2022


Skills
Adobe Suite 
Figma
HTML
CSS
JavaScript
Cargo
Framer
Cavalry
Procreate
Touch Designer
Risograph
Spectrolite
Rhino
Laser-Cutter
3D Printing
Carpentry


Exhibitions
Multiple FormatsArt Fair
2026

Sight of SoundExhibition
2025

Multiple FormatsArt Fair
2024

Multiple FormatsArt Fair
2023


AccoladesStudent to WatchGDUSA
2026

AmbassadorCatherine Small Gallery
2025




Last Updated 4.28.26




WORK




SIGNABLEUX & Accessible Design
2025


OverviewBuilt alongside the Deaf Studies department at Boston University, Signable is a one-stop-shot American Sign Language practicing hub.

With a team of data scientists and researchers, I designed Signable to incorporate machine learning and computer vision into ASL learning workflows. At its simplest, you sign into the computer, it understands what you said, and it tracks your progress. This project was heavily researched and user tested allowing it to make a real, measurable impact within the community. 







Connections and ColleaguesFrom napkin sketches and early conversations with Deaf students and interpreters to a working MVP, Signable was a labor of love. Everybody on the team had some relationship to ASL and the Deaf community, mine being a sister who suffered from a lack of resources when trying to learn ASL to communicate with peers. 




ProcessEvery step along the way incorporated serious feedback from testers from all parts of the community. We interviewed students both Deaf and hearing, professors, researchers, scholors, and parents. Through this, we were able to pivot and tweak until we landed on the exact sort of tool people were actually looking to use. Once happy with our Sign-Language recognition tool, we incorporated features like a memory game and note-taking alongside computer vision and video note sets. The Deaf Studies department supplied us with their internal database of ASL signs (both photo and video), which we built into a searchable library.