August
Oppenheimer

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August (Augie) Oppenheimer is an American interaction and experience designer located in Boston, MA. 

With an educational background in both industrial design and graphic design, Augie designs interaction in order to help solve problems in both thoughtful and elegant ways.


WorkRevision History - Product and Editorial
Field Notes - Editorial and UX
Tomorrowmart - Product
Inventatti - Branding
Signable - UX and Design for Disablity
Playground - Just for Fun
CV



Education
Boston UniversityBA Graphic Design
2026

Accademia Di Belle Arti VeneziaStudy Abroad
2024

School of the Art Institute of ChicagoIndustrial Design
(Transferred to BU)
2023


Experience Hariri InstituteDesign Researcher
Boston, MA
Since 2026

Spark!UX Practicum Project Manager/
Innovation Fellowship 
Boston, MA
Since 2025

Spin350 CreativeDesign and Art DIrection Intern
Boston, MA
2025

BU Center for Innovation and Systems Engineering Design Lead
Boston, MA
2025

Smithsonian Astrophysical ObservatoryFreelance 
Cambridge, MA
2024

Daily Free PressLayout Editor
Boston, MA
2024

Formaggio KitchenCheesemonger
Cambridge, MA
Seasonal

SAIC Design Studio Co-Founder
Chicago, IL
2022


Skills
Adobe Suite 
Figma
HTML
CSS
JavaScript
Cargo
Framer
Cavalry
Procreate
Touch Designer
Risograph
Spectrolite
Rhino
Laser-Cutter
3D Printing
Carpentry


Exhibitions
Multiple FormatsArt Fair
2026

Sight of SoundExhibition
2025

Multiple FormatsArt Fair
2024

Multiple FormatsArt Fair
2023


AccoladesStudent to WatchGDUSA
2026

AmbassadorCatherine Small Gallery
2025




Last Updated 4.28.26




Work


OverviewA series of product design case studies exploring changes in interaction design over long periods of time through revamps of historical tools and games using modern materials and processes.







ProcessRoyal Ur was a common board game played in ancient Mesopotamia. Several versions have been excavated, however it has lost all popularity since inception thousands of years ago.

What was once Mesopotamia is in the modern day Middle East. I conducted extensive research into modern design languages and systems, mainly in Syria and Iran to develop a modern brand for this game.

I chose to keep the material as paper, as this was a game that could be played with chalk and stones and I wanted to keep the accessible element. This is something which anybody should be able to play!
















Process
Dating back to second century China, incense was manufactured to burn at specific rates in order to measure time. Square censers were used to hold this incense and allow the user to watch and track time as the incense burned.

In modernity, people can easily track time in far more convenient ways (and smoke is hardly allowed indoors), so I decided early on to pivot to a designed desk calendar that tracks days and months in a similar fashion to the modular incense calendar. Incense was commonly put in delicate, almost floral patterns, which I was easily able to convert into a system that measures months, weeks, and days.

Current day China hosts millions of brilliant designers. It would be impossible to congeal them all into a single style, so I chose elements which have both survived the test of time and have had new life breathed into them by several of the modern designers I narrowed my research down to.






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